New Version: 0.5.2dev Update Notes // Steam Demo


Steam Demo Launch

First of all, with this Update Crab Raid Tactics Demo is going Live on Steam!


There has been a lot of improvements to game's Steam page. Tags were reworked completely, and all the capsules were updated. Still, not a work of a professional, and we'll get to that - for now, this should significantly improve game's discoverability. To what extent - remains to be seen. I'll be keeping a close eye on those impression graphics.


Change Log

  • Morale system was reworked. 
    • Crabs do not leave the raid any more
    • Morale is spent on respawning crabs in the middle of a fight
    • Respawning happens twice as fast (5.0 seconds instead of 10.0)
    • Crabs respawn with 100% HP (25% HP previously)
    • If the moral is 0, Crabs only respawn when the encounter is complete
    • The game does not end when all crabs are recovering, but the moral is still higher that 0
  • Monsters
    • The boss fight with Captain Slimebeard now correctly ends when the boss & enemies are defeated. remaining barrels now get destroyed instantly when that happens.
    • Healing slimes finally learned some manners and stopped healing totems, barrels and each other
  • UI
    • The Boss UI now shows the correct number of "Enraged" stacks on the boss - each stack gets a red "!" on it's portrait. Still not very visible and intuitive, though, so I'll be improving on it further. The entire boss UI was a quick hack and needs refactoring.
    • Crab widgets now have fixed size independently of what state they are in (Alive/Recovering/Low Morale)
  • Performance
    • Added settings auto-detection on first launch (Still requires testing)
  • Other
    • A number of projectile-related issues got fixed

Files

CrabRaidTactics.v.0.5.2dev_win.zip 271 MB
May 20, 2023

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